By DarthPrince, history, 3 years ago, In English,

Interactive problems are problems in which solution talks to the judge. For example, 100553G - Gomoku. We don't see interactive problems much in ACM-ICPC style problems. Most of them are Olympiad style(IOI and CEOI). Unfortunately using interactive in Codeforces contests is not allowed, but you can see some of them in Gym. Also Polygon handles such problems(there's a checkbox Interactive in general info of the problem). When we don't wanna handle the judge manually, we should use a code named interactor to talk to code instead of a person. With testlib.h, we can write interactors as simple as checkers and validators.

In an interactive problem, you may use also a checker. To connect this programs together(generator, validator, solution, checker and interactor), you can use teslib input streams. An input stream, is a structure that reads data from a specific file using some pre-implemented methods. Input streams you can use with testlib.h:

  1. inf: It's the input generated by generator or manually (In polygon, manual tests and output of generators, based on how the input file of the current testcase was generated).
  2. ouf: It's the output produced by the solution you're working on.
  3. ans: Output produced by your correct solution.

Also, there's an input/output stream for interactive tasks named tout. It's a log file, you can write some information to it with the interactor and later, check the information written in it with the checker (and determine the verdict). For writing in it, you can use style of C++ cout, like tout << n << endl;. In the checker, you can read that information from ouf.

Methods you can use for input streams: Validator doc

In interactor, you read the information about the current testcase from inf, write what needs to be given to the solution you're checking and the correct solution using stdout (online), read the output produces by the solution you're checking using ouf (online), read the output produces by your correct solution using ans (online) and write log to tout if you want.

If at anytime, some with methods of input streams used in interactor goes wrong(fails), verdict will be Wrong Answer.

Also, you can determine the verdict in interactor. There are much useful methods in teslib you can use in interactors for assert-like checking, ensuring and determining the verdict. You can find them in checker docs (methods like quitf and ensuref).

You can also see possible verdicts in checker docs.

If verdict determined by interactor's ok, then it will be ensured by the checker (which uses tout/ouf) if there's any.

How to use interactor program ?

Simple:

Windows:

interactor.exe <Input_File> <Output_File> [<Answer_File> [<Result_File> [-appes]]],
Reads test from inf (mapped to args[1]), writes result to tout (mapped to argv[2],
can be judged by checker later), reads program output from ouf (mapped to stdin),
writes output to program via stdout (use cout, printf, etc).

Linux:

./interactor.out <Input_File> <Output_File> [<Answer_File> [<Result_File> [-appes]]],
Reads test from inf (mapped to args[1]), writes result to tout (mapped to argv[2],
can be judged by checker later), reads program output from ouf (mapped to stdin),
writes output to program via stdout (use cout, printf, etc).

Sample Interactive Problem

I(judge) choose an integer in the interval [1, 109] and you should write a code to guess it. You can ask me at most 50 questions. In each question, you tell me a number in the interval [1, 109], and I tell you:

  • 1 if it is equal to answer(the chosen number), and your program should stop asking after that.
  • 0 if it is smaller than answer.
  • 2 if it is greater than answer.

Sample interactor for this problem:

Note: Like checkers and validators and generator, you should first initialize your interactor with registerInteraction(argc, argv).

Please note that in this problem, we can determine the verdict without using the correct solution and ans because we don't care about it's product. But in some problems, we'll have to compare it with the product of the correct solution using ans.

int main(int argc, char ** argv){
	registerInteraction(argc, argv);
	int n = inf.readInt();	// chosen integer
	cout.flush();	// to make sure output doesn't stuck in some buffer
	int left = 50;
	bool found = false;
	while(left > 0 && !found){
		left --;
		int a = ouf.readInt(1, 1000000000);	// the number you tell me
		if(a < n)
			cout << 0 << endl;
		else if(a > n)
			cout << 2 << endl;
		else
			cout << 1 << endl, found = true;
		cout.flush();
	}
	if(!found)
		quitf(_wa, "couldn't guess the number with 50 questions");
	ouf.readEof();
	quitf(_ok, "guessed the number with %d questions!", 50 - left);

}

Resources: Checkers, validators and my personal experience from reading one of MikeMirzayanov's interactors.

 
 
 
 
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3 years ago, # |
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Auto comment: topic has been updated by PrinceOfPersia (previous revision, new revision, compare).

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3 years ago, # |
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I think it is better to point user to articles checkers & validators for methods readXXX, ensure, quit, verdicts, instead of duplicating the content here. That way, when texts needs to be changed, it only needs to be changed in one place.

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3 years ago, # |
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Auto comment: topic has been updated by PrinceOfPersia (previous revision, new revision, compare).

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3 years ago, # |
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I think that you don't need to print N (see example, line 4) to stdout (maybe you need to print it to log file).

UPD: Fixed.

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3 years ago, # |
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Auto comment: topic has been updated by PrinceOfPersia (previous revision, new revision, compare).

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3 years ago, # |
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I don't know much about interactive problems, but are you sure that we are supposed to read n from inf??

I understand that inf is available to the participant as input.

Maybe here n should be read from some other source?

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    3 years ago, # ^ |
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    In interactive problems input file is available for interactor and if you want to make smth available to participant you should print it in interactor

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2 years ago, # |
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Thanks for your helps. I learn and use all except Interactor!

I used your code as interactor but sorry I don't know what I must write as Checker ?

everything I write , polygon says "wrong output format Expected EOF" in invocation and "Interactor returns with verdict OK and exit code 2, while judging model solution" in Preview Test! In Invocation "Output" field is empty for tests!

my model solution (My tests are in [1,1000])

Can anyone help me or share a sample ? thanks

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    2 years ago, # ^ |
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    Don't set checker!

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      2 years ago, # ^ |
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      without checker , Invocation and Preview Tests did not work. I had a small mistake in model solution and I fixed it , but problem was another thing.

      I don't know exactly why but because of this error "wrong output format Expected EOF" , I changed "ouf.readEof();" in the above code to below code and it works :

      if ( !ouf.seekEof() ) 
      {
      	quitf(_wa, "there is extra output!");
      }
      

      Do you know why ?


      Also I realized that same as normal problems we must read whole "ouf" data in checker, otherwise it will say "PE : wrong output format Extra information in the output file".

      So if you use tout in interactor , you must read all of your outputs in checker . I used this code as checker :

      #include "testlib.h"
      
      int main(int argc, char* argv[])
      {
          registerTestlibCmd(argc, argv);
      	
      	while ( !ouf.seekEof() )
      	    ouf.readToken();
      	
      	quitf( _ok , "OK , Correct" );
      	
          return 0;
      }
      
      • checker accepts solution because it trusted to interactor.
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        22 months ago, # ^ |
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        Possible explanation for your EOF problems: you have to read EOLN first.

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22 months ago, # |
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Auto comment: topic has been updated by Xellos (previous revision, new revision, compare).

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20 months ago, # |
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Please, explain me why I get Presentation error with Extra Info "See file to check exit message" when try to use exactly the given interactor (with include-s etc added, binary file of the interactor is being created) in ejudge 3.5.1+ ?

Or, can somebody give me a full ready-to-work similar interactor for ejudge? Including the interactor itself, serve.cfg content, etc. I_want to check interactively binary search, so binary search interactor is preferable. But I hope that another examples can be useful too to help me to understand what's wrong.

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    20 months ago, # ^ |
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    ejudge 3 is incompatible with testlib. It gives 4-th argument with another meaning. Quick-fix is do registerTestlibCmd(3, argv) instead of (argc, argv). Better way is add some kind of ifdef to testlib.

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      20 months ago, # ^ |
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      We also used ejudge 3 with interactive problems on many Moscow school contests and it worked just fine.

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        20 months ago, # ^ |
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        I got this problem in SIS. On wiki it's said, ejudge had argument 4 equals to pid of participant process. This will cause testlib to print interactor command to file with such name. Probably, exit code in this situation will be correct, so you just get bad comment. Also, problems can depend on checker.

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    20 months ago, # ^ |
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    We in Samara University use ejudge 3.5.1 and interactive problems work fine JUST AS in older versions of ejudge. We don't feel any differences. And without fixes by PavelKunyavskiy.

    Tell me your Polygon account and I'll share interactive problems.

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      20 months ago, # ^ |
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      IlyaCk

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      9 days ago, # ^ |
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      Mine is Boxer, can u share some interactive problems, please?

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17 months ago, # |
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Could you please provide example of command that I should run? I'm unable to figure out command I need to write(for linux)