For each friend we can check, if his height is more than *h*. If it is, then his width is 2, else 1.

Complexity *O*(*n*).

**Code**

677B - Vanya and Food Processor

The solution, that does same thing, as in the problem statement will fail with TL, because if the height of each piece of potato will be 10^{9} and smashing speed will be 1, then for each piece we will do 10^{9} operations.

With each new piece of potato *a*_{i} we will smash the potato till *a*[*i*] *MOD* *k*, so we will waste *a*[*i*] / *k* seconds on it. If we can not put this piece of potato after that, we will waste 1 more second to smash everything, that inside, else just put this piece. We will get an answer same as we could get with actions from the statement.

Complexity *O*(*n*).

**Code**

We can transform our word in binary notation, we can do it easily, because 64 = 2^{6}. Move through the bits of this number: if bit is equal to 0, then we can have 3 different optinos of this bit in our pair of words: 0&1, 1&0, 0&0, else we can have only one option: 1&1. So the result will be 3^{nullbits}, where *nullbits* — is amount of zero bits.

Complexity *O*(|*s*|).

**Code**

We can make dynamic programming *dp*[*col*][*row*], where *dp*[*col*][*row*] is minimal time, that we have waste to open the chest in the cell (*col*, *row*). For the cells of color 1: *dp*[*x*][*y*] = *x* + *y*. For each next color *color* we can look over all cells of color *color* - 1 and all cells of color *color*, then for each cell of color *color* with coordinates (*x*1, *y*1) and for each cell with color *color* - 1 and coordinates (*x*2, *y*2) *dp*[*x*1][*y*1] = *dp*[*x*2][*y*2] + *abs*(*x*1 - *x*2) + *abs*(*y*1 - *y*2).

But complexity of this solution is *O*(*n*^{2}·*m*^{2}), what is not enough.

We can do such improvement: let *cnt*[*x*] be the amount of cells of color *x*, then when *cnt*[*color*]·*cnt*[*color* - 1] ≥ *n*·*m*, we can do bfs from cells of color *color* - 1 to cells of color *color*.

Then we will have complexity *O*(*n*·*m*·*sqrt*(*n*·*m*)).

**Code**

There also exists solution with 2D segment tree:

**Code**

For each cell (*x*, *y*) take the maximum possible cross with center in this cell, that doesn't contains zeros. To do it fast, we can make arrays of partial sums for all possible 8 directions, in which each cell will contain the number of non-zero balloons in each direction. For example, if we want to know, how many non-zero balloons are right to cell (*x*, *y*), we can create an array *p*[*x*][*y*], where *p*[*x*][*y*] = *p*[*x*][*y* - 1] + 1 if *a*[*x*][*y*]! = 0 else *p*[*x*][*y*] = 0

So now we can for each cell (*x*, *y*) we can find the maximum size of cross with the centre in this cell, that will not contain zeros.

We can compare product for crosses with centers in the cells (*x*, *y*) and radius *r* using logarythms. For example, if we need to compare 2 crosses with values *x*_{1}·*x*_{2}·...·*x*_{n} and *y*_{1}·*y*_{2}·...·*y*_{m}, we can compare *log*(*x*_{1}·*x*_{2}·...·*x*_{n}) and *log*(*y*_{1}·*y*_{2}·...·*y*_{n}), what will be equivalent to comparing *log*(*x*_{1}) + *log*(*x*_{2}) + ... + *log*(*x*_{n}) and *log*(*y*_{1}) + *log*(*y*_{2}) + ... + *log*(*y*_{m}).

We can also use partial sum arrays to find value *log*(*x*_{1}) + *log*(*x*_{2}) + ... + *log*(*x*_{n}) for each cross, so we can find the product of the values in each cross for *O*(1) time.

Complexity *O*(*n*^{2}).

**Code**

Human drinks a Vampire's blood. Out of curiosity, the Vampire asks what it tastes like.

"It's irony."

How is this possible to prove time complexity in 677D - Vanya and Treasure ?

I finished the problem C ten seconds after the contest... :'(

I enjoyed this round... Thanks.

There's a bit of Russian in the English version of the description for C:

"В таком случае результатом будет 3nullbits, где nullbits — количество нулевых битов."

Someone Please Post the code for all the problems.Please!!!!

You can see everyone's code in the standings page

Tysm

That editorial has been blazingly fast!

And so is the ratings update

how to solve third 677D

Thanks for fast editorial.

I liked 677D - Vanya and Treasure the most and I want to share my approach, also in

O(n^{3}).Let's iterate over value

vfrom 1 top- 1. Let's say that for each cell with this value we know how fast can we get here and open this cell. Now, we want to calculate the same for cells with valuev+ 1.For each row

yif there is at least one cell in this row with valuev, then let's iterate over cells in this row: once from left to right, once from right to left. We want to consider moving from one of cells with valuevin this row, to any cell with valuev+ 1, not necessarily in this row. So, let's keep a variablebestas we iterate over cells in the row — how quickly can we get to the current cell (with assumption that we already were in a cell withvin this row).To update

bestwe must: 1) increase it by 1 when we move to the next cell in the row, and 2) if the current cell has typevthen do`best = min(best, dp[cell])`

(where`dp[cell]`

means how fast we can get here from the start).And we must use

bestto finddpvalues for cells of typev+ 1. As we iterate of cells in the rowy, for eachxwe must iterate over all cells of typev+ 1 in columnxand for each of them updatedpusingbest, i.e.`dp[cell] = min(dp[cell], best + abs(y - cell.y))`

. By doing it we consider moving from any cell of typepsomewhere on the left to any cell in columnx. Remember that you need to iterate second time from right to left (first iteration was from left to right).~~code: 18192113~~the same code with some comments added, should be easier to read: 18203850

Thanks for posting your solution, I'm trying to understand it.

xusually goes for rows andyfor columns, in the comments it says columns where it's actually rows and visa versa.O(n^{3}) but your code at some point contains 4 nested loops?Thanks in advance.

For me the

xaxis goes from left to right. Sorry if it confused you. So,xdenotes column for me.You must think about the amortized complexity. For each cell in vector of cells

`odw[v]`

(vdenotes type) how many times it can appear (how many times it can be processed). Turns out that we process it once for each rowywhen we consider going from typevto typev+ 1. There arenrows and thus we process each cell there at mostO(n) times. So, the amortized complexity isO(n^{3}).Thanks for sharing, amazing solution. But I still don't understand why the complexity is O(n^3). when going from type v to type v+1, it does visit O(n) times cells of type v+1 and visit only once cells of type v, but for each row y, each cell of this row of other types is visited too.

I understand it. Since each row has O(m) different types, each row will be scanned O(m) times, so there is O(mnm) best update operations and O(nmn) dp update operations.

Does the use of the 'visited' array change the complexity? If not, how/why did you come with such heuristic, if I may call?

By the way, pretty neat. How do you come with such solutions?

Yes, it does. Consider any particular cell arr[i][j] in the matrix. How many times will it be processed? O(n) times, where n = number of rows. And there are n*m total cells. So complexity comes out to be O(n*n*m). But I am not sure about this. Please let me know if this is incorrect.

Think about a test where all cells have different types. Then, without

`vis[]`

we haveO(n^{4}) because for each ofn^{2}types we will iterate overxand then overy. But, with using`vis[]`

we can get to the last loop only once for each cell, so it's amortizedO(n^{3}).I see... I have an intuitive feeling that this is right, but I can't think properly about the amortized complexity. I will spend some more time thinking on this. Thanks for the help!

To update

`dp[cell]`

of v+1, I think the formule should be`dp[cell] = min(dp[cell], best + abs(y - cell.y))`

since

`x`

and`cell.x`

are equal.You are right, thank you very much. I've just corrected my comment, it's ok now.

My solution for D is

O(nmlog^{2}(nm)). The basic idea is the following: definedp[r][c] analogously to the above definition.Let's fix some chest at (

r,c), and suppose that the previous chest we visited is at some position (r',c') withr' ≤randc' ≤c, thendp[r][c] =dp[r'][c'] + (r-r') + (c-c'). Notice that we can split this intor+canddp[r'][c'] -r' -c'. Similarly, suppose that we hadr' ≥rinstead, thendp[r][c] =dp[r'][c'] + (r' -r) + (c-c') which splits intoc-randdp[r'][c'] +r' -c'.This gives us the following recurrence:

dp[r][c] =min(topleft,topright,bottomleft,bottomright)Where:

topleft=r+c+min_{r' ≤ r, c' ≤ c}dp[r'][c'] -r' -c'topright= -r+c+min_{r' ≥ r, c' ≤ c}dp[r'][c'] +r' -c'topleft=r-c+min_{r' ≤ r, c' ≥ c}dp[r'][c'] -r' +c'topleft= -r-c+min_{r' ≥ r, c' ≥ c}dp[r'][c'] +r' +c'.. with the additional constraint that the chest at (

r',c') is has a key one less than the key at (r,c). What you'll notice is that each of these four values can be phrased as a range minimum query in some square (depending onrandc) plus/minusrandc. We can thus store all values after the 'min' in four distinct 2D Fenwick trees (one for all four directions).So in the first 2D Fenwick tree we'll store

dp[r'][c'] -r' -c' at (r',c'), etc. Then we can simply query the answer for each (r,c).Notice that each time you 'finish' a type of key, you would want to reset the Fenwick trees such that they don't contain the values of smaller types of keys. If we'd reset naïvely, each reset would take

O(nm) time, but you can speed this up by only resetting the positions that contain a value (this probably sounds a bit odd, see my code for reference, i.e. the`reset_around`

method).Code: 18198603, ~200ms.

Considering p <= nm you may remove it from complexity

Right, thanks :)

I did the same, but I fixed

r' so I did not need to worry aboutabs(r' -r). Then you can simply keep 2 fenwick trees per row of the grid ordered by thec' values.The complexity -->

O(N*M*N*logM)Code -> 18197729 (It passes in 1.3 seconds)

Or you can do the same with binary search.

18202438

Yes, this is much better. I should think twice before smashing data structures into my code :P

I think your approach can be also simplified a little (not everyone is familiar with 2D segment trees), and you get rid of one log factor:

The step from 1D to 2D Fenwick trees is nothing more than duplicating a for loop and renaming some variables, you don't really need to understand it, just realize you can do 2D range queries :)

Having said that, I do like your simplification, thanks for sharing!

EDIT: Also, just to be clear, there's no lazy reset or something like that going on, I just follow the query path for (

r,c) and reset all values on the path, for a total amortized cost ofO(nmlognm) for the entire solution.".. with the additional constraint that the chest at (r', c') is has a key one less than the key at (r, c)"

How do you ensure this in your query?

See the last paragraph.

Thank you for detailed answer :). I'll try to implement it.

Some notes about D: submissions of only 33 official participants had passed sys.tests

I wrote an overly complicated solution for problem D involving four 2D BIT's, one for each quadrant, each with its separate update and query functions.

D[i][j] -i-jfor upper left quadrantD[i][j] -i+jfor upper right quadrantD[i][j] +i-jfor lower left quadrantD[i][j] +i+jfor lower right quadrantThen I processed the cells in ascending order of key, updating the four BIT's and resetting them as necessary.

I think total complexity is

O(N*M*_{log2(max(N, M))}), which is slightly better than the model solution from this editorial.Here's my submission for further clarity: 18195269

One can solve D in

O(N*M*log^2(N*M)). The idea is like the DP one from the editorial.We start by iterating all points starting from the one with the smallest number. We also build four 2d minimum segment trees on the points from the previous type.

We have four cases (let our point be x, y):

`dp[x][y] = dp[x'][y'] + x - x' + y - y' = (dp[x'][y'] - x' - y') + (x + y)`

Now in the first 2d segment tree we have to update all points from the previous type (x', y') value to (dp[x'][y'] — x' — y'). So now for a point of the current type the answer is minimum in rectangle [1, 1] to [x; y] + x + y. This is a simple 2d segment tree with range query and point update.

We do four cases of this type:

X < x'; Y < y'

X > x'; Y < y'

X < x'; Y > y'

X > x'; Y > y'

We do N*M point updates and N*M range queris so the complexity is

O(N*M*log^2(N*M)). In fact this can be done with not a 2d segment tree but with a 2d minimum BIT, because all of our queries are of a prefix/suffix rectangle.That's exactly what I did! I thought I was the only weirdo doing that xD!

I believe the complexity is actually

O(N*M*_{log2(max(N, M))}).O(log(nm)) and O(log(max(n, m)) is one thing, actually

As well as O(log(n + m))

What do you mean?

For example, if

N=M= 1000, thenlog(N*M) = 20, whilelog(max(N,M)) = 10. In general, ifN=M, thenlog(N*M) = 2 *log(max(N,M)).Are you familiar with O-notation?

log(max(n, m)) <= log(mn) = O(log(mn))

log(mn) <= log(max(m,n)^2) = 2 log(max(m, n)) = O(log(max(m, n))

If f(n) = O(g(n)) and g(n) = O(f(n)) then h(n) = O(f(n)) <=> h(n) = O(g(n))

Well I also did think it's weird and I was 100% sure I overkilled it :D

About the complexity, I think it should actually be

O(N*M*logN*logM).Could Someone plz explain Div2 C in detail. if our word is "0125" then how will we write it's binary representation and why is the answer 3^(total zero bits)

Firstly, you should understand, that for each character in string there is a number. So "0125" is actually the same 0 1 2 5, now we should translate it to 2 base system. So it will be 000000 000001 000010 000101 . You should remember to add zeros till length is 6, cause max number in 2cc has 6 numbers. Now we should mention that 1 appears from pair 1&1 , however 0 there are 3 pairs: 0&0, 0&1 , 1&0. So now we just need to count how many zeros are there and print 3^cnt. P.S.Sorry for my English

Thank you so much. It's totally clear now and my solution also got accepted.

hey i have one doubt. lets say initial string is 1 only then binary of this will be 000001. Now if initial string has 1 as a bit then the other string should also have 1 at the same position and if initial string has 0 as bit then the other string can be 0 and 1. i am not able to understand how 1&0 and 0&1 are same because if initial string has 1 then other string must contain 1 but if initial string is 0 then other string can only have 1 or 0. Please explain me this.

I think my solution for C is more natural.

I precalculated values

A[i], which means how many pairs of characters are there such that their AND is equal toi. We can do this by just trying all 64 * 64 possible pairs. Then we just multiplicate all these values for every character ofSand we're done.Here's my submission: 18190366

sorry to ask a foolish question but could you plz explain the meaning of the the question with example.Although i understood your solution but still i wanted to understand the question clearly. Thanks

How about solving D by shortest path algorithms, such as Dijkstra? Just model the palace as a graph, and cells with color C will be connected to cells with C+1. We set a dummy starting point (0,0) and it can be connected to itself if (0,0) has color 1. I haven't started to practice on graph problems so I don't know how to implement this algorithm. But I understand the theory and I think Dijkstra can solve it. The complexity is VlogV+E, where V = n*m. E is also n*m since each cell only have at most one edge out. So total complexity is (n*m)log(n*m). Please correct me if you find this is impossible.

If you want to connect cells of color C with cells of color C+1, then you will get (

n·m)^{2}edges.Ah, thanks for this! I was wondering why my code got MLE.

It's solvable with Dijkstra 18210389

Can you explain what

`if (cnt[clr] > 10000) continue;`

is for?I connected 1 with 2(all the positions). 2 with 3 and so on. Then I worked with bfs but I got TLE in 19th tcase. though I'm bit confused about my solution complexity, would you please tell me why my solution got TLE?

code: http://ideone.com/1Tum2W

My solution which I failed only because the limits in To was improperly set.

I am checking only 2 Chests for every row and every column for updation of dp array of chest with key x, the reason being every other Chest with number x+1 will be useless as at least one of these points give the same result .

I don't know why won't CF give me Purple.

18203988

Link to Image

More Explanation: As In normal dp for a chest with number x ,

we had to relax for every chest with number x , every chest number with x+1.

Now my observation for bringing complexity down was that for dp[u] = min{dp[v] + dist(u,v)} where v has a chest number x+1 was that the system was a grid.

Now we can imagine a rectangle around the point. Amongst every rectangle we will take the smallest.

Now for relaxing , we need to check only these points! which are simply (N+M). So for every point we check only (N+M) points.

Which causes the complexity to be N*M*(N+M).

Note the figure surrounding won't be a rectangle always . Like this http://postimg.org/image/4c7e5k5nv/ Note: The black dot is a point with chest number x , I am brute forcing on the points that surround it.(Not necessarily they all will exist).

Note : You will need to see the tricks I used to optimize memory too.

Why did the rectangle thing works : as every point outside this rectangle will have to pass through this border , hence the shortest path existing will be surely one of these points for sure.

dude nice approach. love it:)

You surely get the minimum distance from the points of chest x-1 to the points of chest x.

Where are you taking care of the distance already covered uptill points of chest x-1 , which also gets added to compute dp[i][j].

I am only considering the points surrounding my point to minimize whole function that is

distance[i][j] = minimum of(distance[x][y] + distance of Point({x,y},Point u)

Here {x,y} are the points surrounding the point {i,j} in a convex hull/rectangle ( I ain't getting the correct word to use, that's why I built a pic).

Could you please explain why it won't happen that you will incorrectly find maximum of logarithms due to rounding errors in last problem?

We wonder if

a·log(2) can be close tob·log(3). We know thataandbare positive integers up to 1000.a·log(2) =b·log(3)·(1 + ε)a/b=log_{2}(3)·(1 + ε)On the left we have a rational number with denominator up to $1000$. On the right (omitting epsilon) we have a non-rational number which is kind of simple — it doesn't look like especially designed to be close to some rational number with small denominator. We must use this kind of strange explanation because some other non-rational number could be much much closer. So, for this "kind of simple" non-rational number, I would say we should expect it won't be closer than ε = (1 / 1000)

^{2}to some rational number with denominator ≤ 1000.Thanks, yep, it seems that for this particular problem we may just iterate through a, b and see that is not close enough

Let's use the magical power of computers!!!1!1

http://ideone.com/bzgKY1

So 2

^{1054}and 3^{665}are pretty close.it's only 4e-5, not so close.

Yes, the 'close' was mostly sarcastic :P

In fact, the difference is 'only' a 313-digit number! http://www.wolframalpha.com/input/?i=2^1054+-+3^665

Wild_Hamster Please explain in problem E how the complexity of the code is O(n^2) . It is understood that the traversing of the grid is O(n^2) but when we precompute using the for loop, how is that being incorporated in O(n^2).

For D, can anyone explain the following? "We can do such improvement: let cnt[x] be the amount of cells of color x, then when cnt[color]·cnt[color - 1] ≥ n·m, we can do bfs from cells of color color - 1 to cells of color color. Then we will have complexity O(n·m·sqrt(n·m))." I really have no idea how sqrt come out

Suppose a modification of this algo:

You iterate through pairs if both cnt's are <= sqrt(nm) and do bfs otherwise.

Now bfs is run no more than 2 * sqrt(nm) times and each element consist no more than in 2 * sqrt(nm) pairs you iterated.

It may also be proven for original solution too but it's a bit harder to explain (you may try it yourself)

but how to prove the dynamic programming part's complexity is <=O(nm*sqrt(nm))?

please view my reply to kouytoupa below

thank u

a + b >= 2*sqrt(a*b), so 2*m*n = 2*sum(cnt[x]) > (cnt[1] + cnt[2]) + (cnt[2] + cnt[3]) + .. + (cnt[p — 1] + cnt[p]) >= 2*sqrt(cnt[1]*cnt[2]) + 2*sqrt(cnt[2]*cnt[3]) + ...

If there are more than sqrt(m*n) "x x+1" pairs such that cnt[x]*cnt[x + 1] > m*n: 2*m*n > sqrt(m*n) * 2*sqrt(m*n) + ... This can't be true. So bfs will be called no more than sqrt(m*n) times.

but how to prove the dynamic programming part's total complexity is not greater than nm*sqrt(nm)?

i just know every cnt[x]*cnt[x+1]<=nm in dp part's, but in total, there may be more than sqrt(nm) of pairs, thus i can't prove the total complexity is <=nm*sqrt(nm)

and of course, when pairs number is >sqrt(nm), surely there exists some pairs of 'x x+1', such that cnt[x]*cnt[x+1]<nm, the product cannot reach nm, but still, how to prove that the total complexity of dp part is <=O(nm*sqrt(nm))?

O(c(cnt1*cnt2)+c(cnt2*cnt3)+...) <= O(p*c(nm/p)^2) where c(x)=x<nm?x:nm. The maximal value is when p=sqrt(nm), so O(p*c(nm/p)^2)<=O((nm)^1.5).

why is c(cnt1*cnt2)+... < p*(c(nm/p)^2)?

according to am-gm inequality, i just know that, (c(cnt1*cnt2)+...)/(p-1)<=(c(cnt*cnt2)*...)^(1/p)<=mn ,therefore c(cnt1*cnt2)+...<=(p-1)mn<pmn

i cant get that c(cnt1*cnt2)+...<=p*c(nm/p)^2

oh i made a mistake

am-gm inequality suggests that (c(cnt1*cnt2)+...)/(p-1)>=(c(cnt*cnt2)*...)^(1/p)

For the dynamic programming part:

cnt[x]*cnt[x + 1] = min(cnt[x], cnt[x + 1]) * max(cnt[x], cnt[x + 1]) <= m*n so min(cnt[x], cnt[x + 1]) <= sqrt(m*n).

Then sum(cnt[x]*cnt[x + 1]) <= sqrt(m*n)*(max(cnt[xt1], cnt[xt1 + 1]) + max(cnt[xt2], cnt[xt2+1]) + ...) <= sqrt(m*n)*2*sum(cnt[x]) <= sqrt(m*n)*2*m*n.

why is cnt[x]*cnt[x+1] <=mn?

the code just implies that when cnt[x]*cnt[x+1]>mn, then it will go to bfs instead, but cnt[x]*cnt[x+1] can be >mn

So it will go to dp only if cnt[x]*cnt[x + 1] <= mn.

Actually, cnt[xt1]*cnt[xt1+1], cnt[xt2]*cnt[xt2+1],... (cnt[xti]*cnt[xti + 1] <= mn here) is a subsequence of cnt[1]*cnt[2], cnt[2]*cnt[3], ...

thank u

can anyone please prove the complexity of the first solution of problem D ? why such improvement can optimize the complexity to

Can someone provide a counter-test?

http://codeforces.com/contest/677/submission/18202030

counter-testThis solution considers only top rows with cells of type 2 but in the optimal solution we should use a cell of type 2 in the last row. The optimal answer is 15, this solution prints 17.

Unfortunately, it's almost impossible for a setter to predict this kind of crazy heuristic. So he shouldn't be blamed for that.

Thanks. :) (Y)

in Problem C, when i tranform V_V into decimal it is 31 + 63*64 + 32*64*64 then into binary 11111111111011111 yet it contains 1 ZERO only, so the answer should be 3, and the answer for it is 9, can someone explain how come?

You need to look it bit-by-bit.

V is 31 -> 011111, it can have 3 possible pairs of bits, right? 011111

AND111111, 111111 AND 011111, 011111AND011111._ is 63 -> 111111, so only one possible pair of bits -> 111111

AND111111So, we have 3 * 1 * 3 = 9

Code

Hey,

What is the meaning of this sentence :

' he used & as a bitwise AND for these two words represented as a integers in base 64'. Is base in this sentence same asradix.Thanks in advance.

Radix = the base of a system of numeration.

So don't you think that

two words represented as integers in base 64is a bit ambiguous??. I think it should be more like.Each character is represented as an integer in base 64.What do you say?

Thanks in advance

Sometimes problem is not only about solving :) You have to understand it too

Actually, you must form a block of 6 bits for every base-64 character, and this includes leading zeroes.

31 is 011111 and 63 is 111111, so the final number will be 0111111111110111111, and there are two zeros.

we convert the base 64 string to binary by just converting the individual characters to binary and concatenating. but why this method doesnt work for base 10.

for base 64 string V_V, the decimal value of characters are 31, 63 and 31. so we can convert it to binary by writing

`011111`

(31),`111111`

(63) and`011111`

(31), ie`0111111111110111111`

.but if we try same method for base 10, number 42,

4 = 0100 in binary and 2 = 0010 in binary, but 42 != 01000010 in binary.

sorry if its a stupid question but i cant understand it.

The number system given in the problem is encoding digits with (0-63) decimal number so concatenation is possible. It is like unicode or BCD

Which has no relation to binary number system . In which position of bit on or off decides the value.

That's because 64 is a power of 2 and 10 is not.

thanks.

Actually you can think less and forget about converting string to binary :)

Code

Could someone please explain the reduction used in problem D ?

and how to BFS when the starting points in color-1 each has its own distance from (1,1)?

it looks like it becomes weighted and i don't see BFS working anymore

what am i missing ?

It's not weighted because the edges still have length 1. You can apply BFS with a small modification: instead of adding 'color-1' points to the initial wave, you add them into the waves corresponding to their distance from (1,1).

I still don't understand it. We are in lvl x, and we want to do bfs from lvl x-1.

These fields have different distance from (1,1). The main idea of bfs is that it inserts filed to the queue as soon as it reaches it.

So for example distance between (1,1) and (x1,y1) = 43 and dist between (1,1) and (x2,y2) = 50.

You inserted both fields to the queue — first (x1,y1) second (x2,y2). Then you run bfs and it turned out that (x2,y2) reached field (x3,y3) faster (let's say in 2 moves) than (x1,y1) — it would reach it in 4 moves. So when you reach (x3,y3) you would set 50+2 = 52 distance from (1,1) instead of 43+4 = 47.

Edit: Maybe the solution will be to hold (x2,y2) until we stop processing fields with distance < 50 and then add it to the queue.

What am I missing?

In the normal BFS: we add some vertices in wave 0 (distances to them are 0). Calculate their neighbors — they become wave 1 (distances to them are 1). Continue like this: neighbors of vertices in wave

kbecome wavek+ 1 (unless they have already been visited).In the modification: the first 42 waves are empty. Wave 43 is empty too, but we add (x1,y1) to it. Continue as in normal BFS, but add (x2,y2) to wave 50 (unless it has been visited already), and so on.

Thanks — I was about to edit my post. It's good to ask the question as quite often the answer just comes to your mind :)

I would simply hold (x2,y2) until I finish processing all the vertices with distance < 50 and then add it to the queue.

Can anyone tell how BFS is used to solve D?

I join the question. Can anyone explain it? Thanks.

Problem D is similar to this problem from ACM ICPC Polish regionals: http://main.edu.pl/en/archive/amppz/2012/biu

You can formulate the same dynamic programming and solutions to D with complexity around

O(nmlognm) would pass. What is interesting is that in the problem I've given you want to maximize the distance you travel, not minimize it, and if you observe something more, you can go down to a very simpleO(nm) solution.I'm allergic to floating point numbers, so in E I did the following:

All we need to do is to compare numbers of the form: (2^a)*(3^b). In other words, we have to determine whether (2^a)*(3^b) — (2^c)*(3^d) is positive or not.

if a>=c and b>=d it is obviously true

if a>=c but b<=d then we can transform it to:

(2^c)*(2^(a-c)*(3^b) — (3^d)) = (2^c)*(3^b)*(2^(a-c)-(3^(d-b)).

It is positive only if (2^(a-c)-(3^(d-b)) is positive. So it is sufficient to determine whether 3^y >= 2^x for x,y<=1000. To do this, I need a function f(x) = smallest y so that 3^y >= 2^x. You can easily precalculate it, I just wrote a simple Python program, taking advantage of its big number arithmetics.

Or to write, without cheating, big integers in any language. You can calculate 3^0, 3^1, ... as binary numbers. For each 3^y the position of last bit is the largest power of 2 not increasing it.

Hi It would be great if in the second question it was explicitly mentioned that the order of pieces of potatoes must be maintained strictly. I couldn't do the question because for me it wasnt clear that the order should be maintained. The word 'next' used in the text is ambiguous. It also means another potato.

The following words were sufficient I guess:

"He puts them in the food processor one by one starting from the piece number 1 and finishing with piece number n."For 5 potatoes, the said statement doesn't imply that 1->3->2->4->5 is not a valid traversing. It is one by one and starts with 1 and ends with n.

I did think of the editorial solution but I did not submit it, thinking that it is too easy, along with the fact that aforementioned ambiguity exists. I figured out an alternate solution.

It would be to choose any permutation of 1 to n, starting with 1 and ending with n. Calculate the answer for it using the method in the editorial. It doesn't yield a unique solution, but it doesn't have to.

Sorry for being alarmingly pedantic, but given that it is my first contest I thought the question has to be tough and during the contest I thought it would require some dynamic programming concepts that I probably don't understand. I could have had a bit better initial rating had I submitted this solution.

please come up with alternative solution (other than tutorial) to problem B ?

You can precalculate an array m:

`g(i, 0, 63) g(j, 0, 63) ++m[i & j]`

; Now you get there are`m[i]`

pairs which could`and`

into`i`

. So you go through the string and mul up every element.could not get,if you could explain it a bit precisely.

The key is that you calculate how many(m[x]) pairs could form x before you go through the string. Code: http://codeforces.com/contest/677/submission/18207855 Hope it helps.

I'll share my approach which I hope is quite easy to follow. I simply used the relation:

height_of_potatoes_left_in_mixer + height_of_next_potato — k*t <= h

using this relation you can find the minimum time taken to smash just enough height of potatoes in the mixer so that the next potato can be added. There's a small catch however, while subtracting the height in mixer may go negative. To take care of this just make the height 0 when it turns negative before you add the next potato. Summing this time up for all n potatoes you will get the final answer. My code Hope it helps :)

Please help could not understand the editorial for problem D. Why is dp[x][y] = x+y for cells of color 1 ? Also explain the optimization approach !

dp[x][y]=x+y when a[x][y]=1 because the starting point is (1,1) as explicitly mentioned in the problem statement. As for the optimization, performing DP is O(|S1||S2|+|S2||S3|+...+|S(p-1)||Sp|) where Sk is the set of a[i][j]==k. However, this can lead to O(n^2 m^2) complexity in the worst case. Methods like Fenwick tree, etc. can lower the complexity to O(nm^2 lg(n+m)) or O(nm lg^2(n+m)) or O(nm lg(n+m)) depending on the implementation. The solution given by the problem authors is for each of the |Sk||S(k+1)| operations, performing BFS instead or comparing each pair has a maximal complexity of O(nm), providing an upperbound to each of the (p-1) calculations. As a result, this lowers the complexity from O(p*(nm/p)^2) to O(p*c(nm/p)^2) where c(x)=x<nm?x:nm. Then the worst case condition of p=2 no longer becomes maximal, instead becoming sqrt(nm) which lowers the total complexity to O((nm)^1.5).

So I have tried the DP/BFS solution and a Segment Tree solution for problem D. I have time limit with both solutions. It there any way to have AC in Java for this problem?...

http://codeforces.com/contest/677/status/D filter by language

ж

-in 677D vanya and treasure i implemented the O(n^2*M^2) version We can do such improvement: let cnt[x] be the amount of cells of color x, then when cnt[color]·cnt[color - 1] ≥ n·m, we can do bfs from cells of color color - 1 to cells of color color.

i am not getting this line can someone explain

can anyone help me with 677 D vasya and fence im ade the O(n^2*m^2) algorithm but i am not getting this line:

We can do such improvement: let cnt[x] be the amount of cells of color x, then when cnt[color]·cnt[color - 1] ≥ n·m, we can do bfs from cells of color color - 1 to cells of color color. Then we will have complexity O(n·m·sqrt(n·m)).

PLs can someone explain

In the last question, how do we know that when we take the log, we wont run into precision issues?

18210431 can anyone please explain why this solution passed problem D? Thanks in advance. why the first n + m points will be the best ones...

It isn't correct. Read this comment.

many thanks.

I use python on problem D,I try my best and finally got

`TLE`

on test#48. Other people use python only pass test#19.Is python too slow to accept the problem D? my submission, use

`BFS`

:18233710I have try many kind of constant optimization, so meet test#48, else will got TLE on earlier test. It looks that, I should not use python to do such problems, which have strict time limit.

now I use c++ accept, but I use 500ms , someone use 100ms , I think his program in python can accept, I will learn his program.

Can anybody provide ne solution for 677 D- Vanya treasure in Java. I'm having some difficulty in understanding some STL terms.

Can someone please give some code for question D in Java. I'm having some problem in understanding C++ STL terms.

Can someone help me with problem C ?

I am getting TLE for a case.

Here is my code ! https://ideone.com/ujmrwu

in problem D div2(Vanya and treasure), i don't understand why the complexity is n*m*sqrt(n*m), and also i don't understand why do we have 2 cases when cnt[color]·cnt[color - 1] ≥ n·m and the other, what's the idea behind that ?

to avoid TLE we have those 2 cases !

for the problem 677D — Vanya and Treasure i don't get the improvement of the dynamic programming solution why if cnt[colorX] * cnt [colorX-1] >= n * m we then bfs any explanations ?

In problem D, someone solved it like this : First, iterating value v from 1 to p-1. For selected v, we can get positions which has value v (let's say these are in group i) and positions having value (v+1) (group j). when connecting these two groups, there can be a lot of connections if both are more than 10000, whatsoever. But sorting group i by using sum of distances from start and just seeing maximum 600 positions in group i(maxmimum(n+m)=600) may reduce time complexity. This solution is very fast, but I wonder if it can be ensured. (Of course this was accepted in system test) Can someone prove or disprove this solution?

I try to disprove this solution, if I correctly understood it. Assume there are values in matrix like this (i in [1..n], j in [1..m]): if i > 1 then value is equal to 1; if (i,j) == (1, m) then value is equal to 2; if (i,j) == (1, m-1) then value is equal to 1; if (i,j) == (1, 1) then value is equal to 4; else value is equal to 3. Then we need to take key with value 2 passing to first row. But by your algorithm we pass to only 600 nearest keys with value 1 and go necessarily to the second row (if n and m are big, for example equal to 300).

I wrote a solution for vanya and treasure (div2 D) using 2D sgement tree but i am getting TLE. i made it recursive not iterative like the tutorial does this cause TLE? i don't understand the tutorial implementation :/

677D — Vanya and Treasure 1,when cnt[color]·cnt[color - 1] ≥ n·m, we can do bfs from cells of color color - 1 to cells of color color. what's the point?

How to understand?2,can we omit the following code snippet?while (pointer < lst.size() && lst[pointer].X <= val) bfs.push_back(lst[pointer++]);Can someone tell me why this code is right?what dose 600 meaning in this code?I just thought this code is wrong.but I can't get a test to hack it.sad...If this code is right ,Can someone told me why?19380993

In problem 677E - Vanya and Balloons, I got WA and i can not find any bug in my solution, and i stressed it with more than 80k random tests and all of them got the correct output!!!

could anyone provide a counter-test.

For problem 677D - Vanya and Treasure, if dp[x][y] is storing minimal distance from previous color, than for color 1, I think dp[x][y] = abs(x-1) + abs(y-1)..

the solution in editorial uses indexing from 0. so it is x+y :).

Thanks.. I got it now..