Virtual contest is a way to take part in past contest, as close as possible to participation on time. It is supported only ACM-ICPC mode for virtual contests.
If you've seen these problems, a virtual contest is not for you - solve these problems in the archive.
If you just want to solve some problem from a contest, a virtual contest is not for you - solve this problem in the archive.
Never use someone else's code, read the tutorials or communicate with other person during a virtual contest.

No tag edit access

B. Name That Tune

time limit per test

1 secondmemory limit per test

256 megabytesinput

standard inputoutput

standard outputIt turns out that you are a great fan of rock band AC/PE. Peter learned that and started the following game: he plays the first song of the list of *n* songs of the group, and you have to find out the name of the song. After you tell the song name, Peter immediately plays the following song in order, and so on.

The *i*-th song of AC/PE has its recognizability *p*_{i}. This means that if the song has not yet been recognized by you, you listen to it for exactly one more second and with probability of *p*_{i} percent you recognize it and tell it's name. Otherwise you continue listening it. Note that you can only try to guess it only when it is integer number of seconds after the moment the song starts playing.

In all AC/PE songs the first words of chorus are the same as the title, so when you've heard the first *t*_{i} seconds of *i*-th song and its chorus starts, you immediately guess its name for sure.

For example, in the song Highway To Red the chorus sounds pretty late, but the song has high recognizability. In the song Back In Blue, on the other hand, the words from the title sound close to the beginning of the song, but it's hard to name it before hearing those words. You can name both of these songs during a few more first seconds.

Determine the expected number songs of you will recognize if the game lasts for exactly *T* seconds (i. e. you can make the last guess on the second *T*, after that the game stops).

If all songs are recognized faster than in *T* seconds, the game stops after the last song is recognized.

Input

The first line of the input contains numbers *n* and *T* (1 ≤ *n* ≤ 5000, 1 ≤ *T* ≤ 5000), separated by a space. Next *n* lines contain pairs of numbers *p*_{i} and *t*_{i} (0 ≤ *p*_{i} ≤ 100, 1 ≤ *t*_{i} ≤ *T*). The songs are given in the same order as in Petya's list.

Output

Output a single number — the expected number of the number of songs you will recognize in *T* seconds. Your answer will be considered correct if its absolute or relative error does not exceed 10^{ - 6}.

Examples

Input

2 2

50 2

10 1

Output

1.500000000

Input

2 2

0 2

100 2

Output

1.000000000

Input

3 3

50 3

50 2

25 2

Output

1.687500000

Input

2 2

0 2

0 2

Output

1.000000000

Codeforces (c) Copyright 2010-2017 Mike Mirzayanov

The only programming contests Web 2.0 platform

Server time: Apr/28/2017 03:41:05 (c2).

Desktop version, switch to mobile version.
User lists

Name |
---|