hongjun-7's blog

By hongjun-7, history, 6 years ago, In English
int main() {
	{
		//Wrong
		set  s = {1,2,3,4,5};
		auto it = s.lower_bound(3);
		s.erase(it);
		it++;
		printf("%d\n", *it);
	} {
		//Correct 1
		set  s = {1,2,3,4,5};
		auto it = s.lower_bound(3);
		s.erase(it++);
		printf("%d\n", *it);
	} {
		//Correct 2
		set  s = {1,2,3,4,5};
		auto it = s.lower_bound(3);
		it = s.erase(it);
		printf("%d\n", *it);
	}
}

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By hongjun-7, 7 years ago, In English

Hi, Codeforces!

I'm looking for some problems which C++ STL 'set' can be used effectively for.

Thanks!

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By hongjun-7, history, 8 years ago, In English

You can see the problem here.

Every two circles touch in at most one point (in particular no circle can be contained in a different circle).

Does anyone have some ideas about the problem?

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By hongjun-7, history, 8 years ago, In English
  1. Smallest Enclosing Circle : 2-Dimension Problem (Written in Korean. Output is the smallest enclosing circle's position on the first line and the radius on the second line.)

  2. Smallest Enclosing Sphere : 3-Dimension Problem

Thesis Link

Let P(X, Y, Z) = (Average(x(i)), Average(y(i)), Average(z(i)))

Average(x(i)) = Sum(x(i)) / N

Average(y(i)) = Sum(y(i)) / N

Average(z(i)) = Sum(z(i)) / N

P is inside of the points' convex hull.

Now find the farthest point(M) to P.

Move P toward M a little bit and the ratio should be small and decreasing.

If there is no such a movement, that is the answer.

Total Time Complexity is O(N * constant number)

(We can reduce 'N' by getting convex hull.)

My 2-Dimension Problem's Solution Code

My 3-Dimension Problem's Solution Code

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