E. Put Knight!
time limit per test
1 second
memory limit per test
256 megabytes
input
input.txt
output
output.txt

Petya and Gena play a very interesting game "Put a Knight!" on a chessboard n × n in size. In this game they take turns to put chess pieces called "knights" on the board so that no two knights could threat each other. A knight located in square (r, c) can threat squares (r - 1, c + 2), (r - 1, c - 2), (r + 1, c + 2), (r + 1, c - 2), (r - 2, c + 1), (r - 2, c - 1), (r + 2, c + 1) and (r + 2, c - 1) (some of the squares may be located outside the chessboard). The player who can't put a new knight during his move loses. Determine which player wins considering that both players play optimally well and Petya starts.

Input

The first line contains integer T (1 ≤ T ≤ 100) — the number of boards, for which you should determine the winning player. Next T lines contain T integers ni (1 ≤ ni ≤ 10000) — the sizes of the chessboards.

Output

For each ni × ni board print on a single line "0" if Petya wins considering both players play optimally well. Otherwise, print "1".

Examples
Input
2
2
1
Output
1
0