Virtual contest is a way to take part in past contest, as close as possible to participation on time. It is supported only ICPC mode for virtual contests.
If you've seen these problems, a virtual contest is not for you - solve these problems in the archive.
If you just want to solve some problem from a contest, a virtual contest is not for you - solve this problem in the archive.
Never use someone else's code, read the tutorials or communicate with other person during a virtual contest.

dp

games

matrices

*2700

No tag edit access

The problem statement has recently been changed. View the changes.

×
F. Coloring Game

time limit per test

5 secondsmemory limit per test

512 megabytesinput

standard inputoutput

standard outputAlice and Bob want to play a game. They have $$$n$$$ colored paper strips; the $$$i$$$-th strip is divided into $$$a_i$$$ cells numbered from $$$1$$$ to $$$a_i$$$. Each cell can have one of $$$3$$$ colors.

In the beginning of the game, Alice and Bob put $$$n$$$ chips, the $$$i$$$-th chip is put in the $$$a_i$$$-th cell of the $$$i$$$-th strip. Then they take turns, Alice is first. Each player during their turn has to choose one chip and move it $$$1$$$, $$$2$$$ or $$$3$$$ cells backwards (i. e. if the current cell is $$$x$$$, then the chip can be moved to the cell $$$x - 1$$$, $$$x - 2$$$ or $$$x - 3$$$). There are two restrictions: the chip cannot leave the borders of the strip (for example, if the current cell is $$$3$$$, then you can't move the chip $$$3$$$ cells backwards); and some moves may be prohibited because of color of the current cell (a matrix $$$f$$$ with size $$$3 \times 3$$$ is given, where $$$f_{i, j} = 1$$$ if it is possible to move the chip $$$j$$$ cells backwards from the cell which has color $$$i$$$, or $$$f_{i, j} = 0$$$ if such move is prohibited). The player who cannot make a move loses the game.

Initially some cells may be uncolored. Bob can color all uncolored cells as he wants (but he cannot leave any cell uncolored). Let's call a coloring good if Bob can win the game no matter how Alice acts, if the cells are colored according to this coloring. Two colorings are different if at least one cell is colored in different colors in these two colorings.

Bob wants you to calculate the number of good colorings. Can you do it for him?

Since the answer can be really large, you have to print it modulo $$$998244353$$$.

Input

The first line contains one integer $$$n$$$ — the number of paper strips ($$$1 \le n \le 1000$$$).

The second line contains $$$n$$$ integers $$$a_1$$$, $$$a_2$$$, ..., $$$a_n$$$ ($$$1 \le a_i \le 10^9$$$), where $$$a_i$$$ is the number of cells in the $$$i$$$-th strip.

The third line contains one integer $$$m$$$ ($$$1 \le m \le 1000$$$) — the number of cells that are already colored.

Then $$$m$$$ lines follow, each describing an already colored cell. The $$$i$$$-th of these lines contains three integers $$$x_i$$$, $$$y_i$$$ and $$$c_i$$$ ($$$1 \le x_i \le n$$$, $$$1 \le y_i \le a_{x_i}$$$, $$$1 \le c_i \le 3$$$) denoting that the cell $$$y_i$$$ in the strip $$$x_i$$$ has color $$$c_i$$$. It is guaranteed that if $$$i \ne j$$$, then either $$$x_i \ne x_j$$$ or $$$y_i \ne y_j$$$ (or both).

Then $$$3$$$ lines follow, $$$i$$$-th line containing $$$3$$$ numbers $$$f_{i, 1}$$$, $$$f_{i, 2}$$$, $$$f_{i, 3}$$$ ($$$0 \le f_{i, j} \le 1$$$). If $$$f_{i, j} = 1$$$, then it is possible to move the chip $$$j$$$ cells backwards from the cell having color $$$i$$$; if $$$f_{i, j} = 0$$$, then such move is impossible.

Output

Print one integer: the number of good colorings, taken modulo $$$998244353$$$.

Examples

Input

3 3 4 5 2 1 1 1 2 2 2 1 1 1 1 0 0 0 1 1

Output

14346

Input

1 1 1 1 1 1 1 1 1 1 1 1 1 1 1

Output

1

Input

3 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1

Output

9

Codeforces (c) Copyright 2010-2023 Mike Mirzayanov

The only programming contests Web 2.0 platform

Server time: Jun/06/2023 02:40:31 (g1).

Desktop version, switch to mobile version.

Supported by

User lists

Name |
---|