Virtual contest is a way to take part in past contest, as close as possible to participation on time. It is supported only ICPC mode for virtual contests.
If you've seen these problems, a virtual contest is not for you - solve these problems in the archive.
If you just want to solve some problem from a contest, a virtual contest is not for you - solve this problem in the archive.
Never use someone else's code, read the tutorials or communicate with other person during a virtual contest.

No tag edit access

A. Game With Sticks

time limit per test

1 secondmemory limit per test

256 megabytesinput

standard inputoutput

standard outputAfter winning gold and silver in IOI 2014, Akshat and Malvika want to have some fun. Now they are playing a game on a grid made of *n* horizontal and *m* vertical sticks.

An intersection point is any point on the grid which is formed by the intersection of one horizontal stick and one vertical stick.

In the grid shown below, *n* = 3 and *m* = 3. There are *n* + *m* = 6 sticks in total (horizontal sticks are shown in red and vertical sticks are shown in green). There are *n*·*m* = 9 intersection points, numbered from 1 to 9.

The rules of the game are very simple. The players move in turns. Akshat won gold, so he makes the first move. During his/her move, a player must choose any remaining intersection point and remove from the grid all sticks which pass through this point. A player will lose the game if he/she cannot make a move (i.e. there are no intersection points remaining on the grid at his/her move).

Assume that both players play optimally. Who will win the game?

Input

The first line of input contains two space-separated integers, *n* and *m* (1 ≤ *n*, *m* ≤ 100).

Output

Print a single line containing "Akshat" or "Malvika" (without the quotes), depending on the winner of the game.

Examples

Input

2 2

Output

Malvika

Input

2 3

Output

Malvika

Input

3 3

Output

Akshat

Note

Explanation of the first sample:

The grid has four intersection points, numbered from 1 to 4.

If Akshat chooses intersection point 1, then he will remove two sticks (1 - 2 and 1 - 3). The resulting grid will look like this.

Now there is only one remaining intersection point (i.e. 4). Malvika must choose it and remove both remaining sticks. After her move the grid will be empty.

In the empty grid, Akshat cannot make any move, hence he will lose.

Since all 4 intersection points of the grid are equivalent, Akshat will lose no matter which one he picks.

Codeforces (c) Copyright 2010-2019 Mike Mirzayanov

The only programming contests Web 2.0 platform

Server time: Nov/17/2019 09:12:28 (h1).

Desktop version, switch to mobile version.

Supported by

User lists

Name |
---|