4fecta's blog

By 4fecta, history, 12 months ago, In English

Hello, Codeforces!

We are excited to announce that the first DMOJ Monthly Open Programming Competition (DMOPC) of the 2022 season has started today!

The contest takes place on Friday, September 30th, from midnight EDT, lasting 4 days until midnight EDT on Tuesday, October 4th. Within this 4 day window, you will have 3 hours to complete the contest. For more details on the contest format, please visit the contest page.

The DMOPC consists of 6 problems with a wide range of difficulties, and you can get partial marks for partial solutions in the form of subtasks. If you cannot solve a problem fully, we encourage you to go for these partial marks.

To get a feeling for the types of problems on the contest as well as the overall difficulty, you may wish to check out some problems from the previous season of contests.

We look forward to your participation, good luck!

Full text and comments »

  • Vote: I like it
  • +107
  • Vote: I do not like it

By 4fecta, 2 years ago, In English

Hi Codeforces,

This weekend, we will be hosting the seventh and final DMOJ Monthly Open Programming Competition (DMOPC) of the 2020-2021 season on DMOJ. The contest will have a $$$3$$$ hour window and consist of $$$6$$$ problems with a difficulty we expect to be harder than Div. 2 contests but easier than normal Div. 1 contests.

You can check out the contest page here for further details: https://dmoj.ca/contest/dmopc20c7

I encourage you to check out some of our past problems to get a feeling for what the contest might look like.

Hope to see you there!

Full text and comments »

  • Vote: I like it
  • +53
  • Vote: I do not like it

By 4fecta, history, 2 years ago, In English

So I realized that there are literally 0 resources written in English on Plug DP, which is one of my favourite DP tricks/techniques that I know of so far. Thus, I hope this serves as a soft introduction for English speakers to this technique, and maybe sheds some light on how powerful it can be. Before we start, I would recommend having a solid understanding of bitmask DP in general in order to get the most out of this blog. Now, let's begin.

What is Plug DP?

In short, Plug DP is a bitmasking technique that allows us to solve complicated problems with relatively simple states and transitions. To illustrate Plug DP in its most primitive form, let's visit a rather classical problem: How many ways can we fully tile an $$$N \times M$$$ grid with $$$1 \times 2$$$ dominoes?

This problem can be solved with a standard row-by-row bitmasking approach, but the transitions for that DP state is annoying and unclear at best. Instead, let's investigate an approach that uses a slightly different state. Our state, $$$dp[i][j][mask]$$$, will represent the number of possible full tilings of all cells in rows $$$i-1$$$ and earlier, and the first $$$j$$$ cells in row $$$i$$$, with a plug mask of $$$mask$$$. The first two dimensions are relatively straightforward, but what do I mean by "plug mask"?

The Plug Mask

Let's consider a concrete example to understand the concept of plug masks. Consider the diagram above, where the first two dimensions $$$(i, j) = (3, 4)$$$. The red line denotes the line which separates the cells we've already processed and the cells we have yet to consider. This line can be split into $$$M+1$$$ segments of length 1, and each of the arrows on these segments represent a plug. The plug itself can represent a variety of things, but for our purposes here it represents whether we have placed a domino that crosses the plug (i.e. the two halves of the domino lie on separate sides of the plug). The plug will be $$$1$$$ (toggled) if there is a domino laid over it, and $$$0$$$ otherwise. For example, the diagram below depicts one of the tilings that has the plugs with states $$$[1, 0, 1, 0, 1, 0, 0, 1, 0]$$$ from left to right. We can obviously represent the set of states of the plugs using a bitmask of length $$$M+1$$$, so the DP state which the tiling below belongs to is $$$dp[3][4][101010010_2]$$$ (I've written the binary number in reverse here for readability. Just to be clear, the decimal equivalent of this mask is $$$149$$$ and not $$$338$$$).


In general, we want to transition from cell $$$(i, j - 1)$$$ to cell $$$(i, j)$$$ (i.e. across each row). Notice that only 2 plugs change locations when we move horizontally, which is the main reason why Plug DP ends up being so powerful. If we number the plugs from $$$0$$$ to $$$M$$$, then only plugs $$$j-1$$$ and $$$j$$$ change locations. Specifically, $$$j-1$$$ goes from the vertical plug in the previous state to a horizontal plug in the next, while $$$j$$$ goes from a horizontal plug to the vertical plug. For example, the diagram below depicts the differences between the set of plugs for a state at $$$(3, 3)$$$ versus the set of plugs for a state at $$$(3, 4)$$$. The orange plugs are all shared and do not change during the transition, so we only need to consider how plugs $$$3$$$ and $$$4$$$ change in our transition from $$$(3, 3)$$$ to $$$(3, 4)$$$. It is convenient to note that if we $$$1$$$-index the columns and $$$0$$$-index the plugs, then plug $$$j$$$ will always be the vertical plug when considering a state at column $$$j$$$.

So how do we transition? First, we notice that if both plugs $$$j-1$$$ and $$$j$$$ are toggled from the previous state then it leads to an overlap of 2 dominoes on cell $$$(i, j)$$$, so we don't need to consider this case. Let's handle the other 3 cases separately.

Case 1: none of plugs $$$j-1$$$ and $$$j$$$ are toggled.

This means that $$$(i, j)$$$ does not have anything covering it, so we must place one end of a domino there to cover. We can either place a horizontal domino going from $$$(i, j)$$$ to $$$(i, j+1)$$$ toggling plug $$$j$$$, or we can place a vertical domino going from $$$(i, j)$$$ to $$$(i+1, j)$$$ toggling plug $$$j-1$$$. Note that we cannot place a domino going to $$$(i, j-1)$$$ or $$$(i-1, j)$$$ since these cells are already occupied by the definition of our state.

Case 2: only plug $$$j-1$$$ is toggled.

This means that $$$(i, j)$$$ is already covered (by a domino going from $$$(i, j-1)$$$ to $$$(i, j)$$$), so all we have to do is untoggle plug $$$j-1$$$ and move on.

Case 3: only plug $$$j$$$ is toggled.

Extemely similar to the previous case, This means that $$$(i, j)$$$ is already covered (by a domino going from $$$(i-1, j)$$$ to $$$(i, j)$$$), so all we have to do is untoggle plug $$$j$$$ and move on.

And that's really all there is! Now we just need to handle some special procedures and we are good to go.

Going from row $$$i-1$$$ to row $$$i$$$

If you've been following along, you may be wondering how we go from one row to the next. It turns out that all we need to do is move some values from one place to another. Specifically, when we first process row $$$i$$$, we will transfer all the values stored in $$$dp[i - 1][M][mask]$$$ to $$$dp[i][0][mask « 1]$$$. It may be confusing as to why we are shifting all bits to the left by 1, but the following diagram should clear things up.

As you may notice, the vertical plug $$$0$$$ on the next row shifts all the plug indices by 1, so we must shift all bits in the mask by 1 to compensate. Also, the vertical plugs here $$$0$$$ and $$$M$$$ should never be toggled since having a domino go outside the grid would be absurd, so we don't have to worry about the bit we lose from shifting or the new bit introduced.

Final details

Our base case will be $$$dp[0][M][0] = 1$$$, and you can see how this easily fits in from the previous section. The final answer will be stored in $$$dp[N][M][0]$$$, since having any plugs toggled at that point would mean having a domino go outside of the grid.


Here, you can find my implementation for the procedure described above. I take all values modulo MOD since the number of tilings grows rapidly for larger $$$N$$$ and $$$M$$$. The time complexity is $$$\mathcal{O}(NM2^{M+1})$$$, which means we can solve the problem for $$$N, M \le 20$$$ with ease.

cin >> n >> m;
int full = (1 << (m + 1)) - 1; //the maximum possible mask with all m+1 bits set
dp[0][m][0] = 1; //base case
for (int i = 1; i <= n; i++) {
    for (int msk = 0; msk <= full; msk++) dp[i][0][msk << 1] += dp[i - 1][m][msk]; //transfer data from row i-1 to i
    for (int j = 1; j <= m; j++) {
        for (int msk = 0; msk <= full; msk++) {
            int rit = msk & (1 << (j - 1)), dwn = msk & (1 << j); //right and down plug from (i, j-1) respectively
            if (!rit && !dwn) { //case 1
                dp[i][j][msk ^ (1 << j)] += dp[i][j - 1][msk] % MOD; //place right domino
                dp[i][j][msk ^ (1 << (j - 1))] += dp[i][j - 1][msk] % MOD; //place down domino
            } else if (rit && !dwn) dp[i][j][msk ^ (1 << (j - 1))] += dp[i][j - 1][msk] % MOD; //case 2
            else if (!rit && dwn) dp[i][j][msk ^ (1 << j)] += dp[i][j - 1][msk] % MOD; //case 3
printf("%d\n", dp[n][m][0] % MOD); //final answer

Closing Remarks

And that was a quick overview of Plug DP! With a firm grasp on the concepts we can easily extend this to a variety of other small grid problems, whether it be about domino tilings or counting circuits in a grid. As a small exercise, try solving the problem above when some of the given cells are blocked, or try solving it for when it does not have to be a full tiling. For extra practice, there are a plethora of practice problems given here: https://oi-wiki.org/dp/plug/ (the site is written in Chinese, but the problems are in English)

Full text and comments »

  • Vote: I like it
  • +428
  • Vote: I do not like it