Can someone suggest any good resources to learn about how various integer data types are manipulated in C++ from a competitive programming perspective ? I'm having problems with understanding them, for example

When you do something like

`long int x = y*z`

, where`y`

and`z`

are`long long int`

, but the value of`y`

and`z`

are small (say 100), would it cause overflow ?When you do something like

`int x = (a*b) % prime`

when`a, b, prime`

are of the order 10^{9}(but still stored in int), would it cause overflow ?What is the difference between double/point/long double etc ? How they're manipulated (like the above) ?

Does using longer (for example, using

`long long int`

instead of`int`

) causes the programme to run slower ? If yes, then how much (like a factor of 2 ? a factor of 4 ?)Why almost nobody uses long double in competitive programming ?

When manipulating digits of HUGE orders (like 10

^{500}), how that's done in CP ?Why the strange result in running the following code ?

**code**

y = (1LL<<31) should fix your code.

When you do something like long int x = y*z, where y and z are long long int, but the value of y and z are small (say 100), would it cause overflow?No.

When you do something like int x = (a*b) % prime when a, b, prime are of the order 10^{9}(but still stored in int), would it cause overflow?Yes.

What is the difference between double/point/long double etc? How they're manipulated (like the above)?Doubles and long doubles are more precise than floats (storing 8 bytes of data rather than 4). Could you elaborate on what you mean by their manipulation?

Does using longer (for example, using long long int instead of int) causes the programme to run slower? If yes, then how much (like a factor of 2? a factor of 4?)I'd guess that using long longs would indeed increase runtime due to a greater number of comparisons between bits. This probably leads to an increase by a factor of 2, since ints contain 4 bytes while long longs contain 8 bytes.

Why almost nobody uses long double in competitive programming?In my experience, doubles and long doubles are functionally the same. You can refer to Stack Overflow for more detail.

When manipulating digits of HUGE orders (like 10^{500}), how that's done in CP?Some languages such as Python and Java can handle arbitrarily large integers, but in other languages such as C or C++, these numbers can be stored as strings or as an array or vector of digits.

Why the strange result in running the following code?As lrvideckis said, it can be fixed by making the compiler interpret the

`1`

that is being shifted as a long long.I think this may be helpful: http://www.cplusplus.com/articles/DE18T05o/

`long long`

behaves absolutely the same as`int`

(and the same as`long`

), but can contain bigger values).`a * b`

will be`int`

, so if`a = 10^8`

,`b = 10^8`

, then`a * b = 1874919424`

. Actually you can calculate it as`(a * b + 2^31) % 2^32 - 2^31`

(here`^`

, of course, means power, not the xor). But also remember that overflowing of`int`

is Undefined Behaviour for C++11 and older (in newer versions it's not an Undefined Behaviour), but overflow of`unsigned int`

is not (same with`long`

,`long long`

and`unsigned long`

,`unsigned long long`

).)`point`

(as GCC would say: maybe you meant`float`

), but`float`

,`double`

and`long double`

just differ in their sizes.`float`

— 32 bits,`double`

— 64 bits,`long double`

— 80 bits. Here you should read about representation of floating point numbers: https://en.wikipedia.org/wiki/Double-precision_floating-point_formatIf overflow occurs in case of floating point numbers, then they the result is either

`inf`

or`-inf`

(that's how they are printed, and you can get them either by`double inf = 1. / 0`

or by`std::numeric_limits<double>::infinity()`

, don't forget to`#include <limits>`

in second case).`long long`

and`int`

are pretty the same, because now everybody has 64-bit processors, but because`long long`

is bigger than`int`

, then you can have less values of`long long`

in cache, than in`int`

's. So using`int`

is faster just because of caching. (Kind of proof: 39782428 with`int`

, 40590461 with`long long`

)`long double`

works incorrectly on some platforms and you can get WAs, just because`long double`

is not supported correctly. Precision of`long double`

is not much higher, than in`double`

, but calculations in`double`

's are much faster than in`long double`

(on some machines). So the wrong implentation and speed are the reasons. BTW,`float`

is bad because of precision problems.`vector`

s or just using`string`

or some hacks with modulos (maybe you just don't need to use such big integers)`1`

is`int`

,`30`

is`int`

, then`(1 << 30)`

is`int`

. Pretty logical, so`(1 << 30)`

is`2^30`

.Same with

`(1 << 31)`

, but`int`

can contain only integers in range:`[-2^31; 2^31 - 1]`

.`2^31`

is not in that range, so overflow occurs and`2^31 -> -2^31`

, so`(1 << 31) == -2^31`

or just`(1 << 31) == INT_MIN`

, then you assign it to`unsigned long long`

which contains integers in range:`[0; 2^64 - 1]`

. That's actually not an overflow, but type conversion from`int`

to`unsigned long long`

, but it works absolutely the same: so you get`2^64 - 2^31`

.With

`z`

we have different case:`2`

is int, but`x`

is`unsigned long long`

, so`2 * x`

will be`unsigned long long`

, and that's absoultely logically`2^31`

which we can represent in`unsigned long long`

(no overflow or anything else).More info:

`u`

,`l`

, and`ll`

.Example given:

`1u`

is`unsigned int`

,`1ll`

, is`long long`

,`1ull`

is`unsigned long long`

.`(1u << 31)`

->`1u`

is`unsigned int`

,`31`

is`int`

, then the result (`1u << 31`

) is`unsigned int`

(if we have`signed`

and`unsigned`

as operands, it comes to`unsigned`

.). So result is`2^31`

, which is represented in`unsigned int`

, so no overflow or anything.`(1u << 31) == 2^31`

.Even more:

`(1u << 31) == INT_MIN`

(`(1u << 31) == -2^31`

). Let's look:`(1u << 31)`

is`2^31`

and is`unsigned int`

.`INT_MIN`

is`-2^31`

and is`int`

.We don't compare different types, so we convert both of them to the

`unsigned int`

, so`-2^31`

->`2^31`

, so we compare`2^31 == 2^31`

as`unsigned int`

s, which is, of course, true.Output is:

Here we can see

integer promotion,`char`

,`signed char`

,`unsigned char`

,`short`

and`unsigned short`

on any operation (even unary, like`+`

or`-`

as in example) are promoted to`int`

.But wit

`unsigned int`

we stay on`unsigned int`

, so`-ui`

is`unsigned int`

and that's overflow.The explanation was very nice.Can you please explain

`We don't compare different types, so we convert both of them to the unsigned int, so -2^31 -> 2^31`

.why or How`INT_MIN`

is converted to`2^31`

not able to understand it.