DP

Revision en14, by DanAlex, 2016-02-06 05:21:06

Some of you made the mistake of demanding an article on one of my favorite topics.

Note that the article might be simple for some of you as it is intended for a general public.

Cutting to the chase

As a young programmer, I heard about DP from contests. Searched it on Google. Urban Dictionary gave unsatisfying results. Then I searched for Dynamic Programming on Wiki and found that:

"dynamic programming is a method for solving a complex problem by breaking it down into a collection of simpler subproblems, solving each of those subproblems just once, and storing their solutions — ideally, using a memory-based data structure"

Sounds pretty general, huh? Let's get there step by step.

Lights, camera, action

Breaking a problem into subproblems does not seem as obvious as there are many many ways to look at it. You can imagine this as a setting for some action. The setting can be really everything: a house, a string, a graph and so on. At each moment some actions happens. If the actions are limited we can have an overview of them and represent them somehow.

We call the representation of a setting at some moment a state. For short you can regard the whole thing as a film: more frames one after the other that are bound. The frames are the states and we need to figure out what to store and how to get from start to end. In some sense you are a director and make a film in each problem. (Of course, you have budget and deadline, but we'll get there latter) Now let's put on our first film:

An Unexpected Journey

The "world" will be New Zealand. But to be fair, we'll call it just "The Shire" and we'll represent it as 2D matrix:

+--+--+--+--+
|  |  |  |  |
+--+--+--+--+
|  |  |  |  |
+--+--+--+--+
|  |  |  |  |
+--+--+--+--+
|  |  |  |  |
+--+--+--+--+

Now let's add some inhabitants. Call them Bilbo and Gollum. Now they are placed in this world:

+--+--+--+--+
| G|  |  |  |
+--+--+--+--+
|  |  |B |  |
+--+--+--+--+
|  |  |  |  |
+--+--+--+--+
|  |  |  |  |
+--+--+--+--+

So far so good. Now we need a sensible representation of those two and other possible inhabitants. In this scenario the coordinates would be fair enough. Therefore we have B(2, 3) and G(1, 1).

   1  2  3  4
  +--+--+--+--+
1 | G|  |  |  |
  +--+--+--+--+
2 |  |  |B |  |
  +--+--+--+--+
3 |  |  |  |  |
  +--+--+--+--+
4 |  |  |  |  |
  +--+--+--+--+

Our world seems somehow still. So let's add some action. So Gandalf goes to Bilbo and says: "I'm looking for someone to share in an adventure." and the hobbit starts moving in 4 possible directions: N, S, E, W.

   1  2  3  4            1  2  3  4               1  2  3  4              
  +--+--+--+--+         +--+--+--+--+           +--+--+--+--+          
1 | G|  |  |  |       1 | G|  |  |  |         1 | G|  |  |  |          
  +--+--+--+--+         +--+--+--+--+           +--+--+--+--+        
2 |  |  |B |  |       2 |  |  |  |  |         2 |  |  |B |  |         
  +--+--+--+--+         +--+--+--+--+           +--+--+--+--+        
3 |  |  |  |  |       3 |  |  |B |  |         3 |  |  |  |  |          
  +--+--+--+--+         +--+--+--+--+           +--+--+--+--+       
4 |  |  |  |  |       4 |  |  |  |  |         4 |  |  |  |  |          
  +--+--+--+--+         +--+--+--+--+           +--+--+--+--+       

   1  2  3  4            1  2  3  4               1  2  3  4              
  +--+--+--+--+         +--+--+--+--+           +--+--+--+--+          
1 | G|  |  |  |       1 | G|  |  |  |         1 | G|  |  |  |          
  +--+--+--+--+         +--+--+--+--+           +--+--+--+--+        
2 |  |  |  |B |       2 |  |  |  |  |         2 |  |  |  |  |         
  +--+--+--+--+         +--+--+--+--+           +--+--+--+--+        
3 |  |  |  |  |       3 |  |  |  |B |         3 |  |  |  |  |          
  +--+--+--+--+         +--+--+--+--+           +--+--+--+--+       
4 |  |  |  |  |       4 |  |  |  |  |         4 |  |  |  |B |          
  +--+--+--+--+         +--+--+--+--+           +--+--+--+--+       
       

Now that we added frames Bilbo seems to be moving around. Now we have to add time, so a possible representation of Bilbo's journey would be:

Place[t] = (x, y)

Therefore, Biblo is at coordinates (x, y) at time stamp t. Now, having the representation of a single frame we have to bind around the frames. We know Bilbo's directions in order "SNESS" and his initial state "(2, 3)". Now we only need to find Bilbo's position at each step. We know that at each step he only moves once according to the direction indicated, so the new position can be found just by looking at the last position and the direction. Finding how to jump from a state to the other is called recurrence relation (all transitions look the same in some way, they recur).

Place[t+1] = | current_direction == 'N' = (Place[t].x - 1, Place[t].y)
             | current_direction == 'S' = (Place[t].x + 1, Place[t].y)
             | current_direction == 'W' = (Place[t].x, Place[t].y - 1)
             | current_direction == 'E' = (Place[t].x, Place[t].y + 1)

My precious

You did not forgot Gollum, right? Not being as smart as Bilbo, he can only move down and right. And he starts from cell (1, 1) and wants to go to (4, 4). Suppose we want to find out how many ways are there for him to get there.

We can describe Gollums state as (x, y, t) and we want to know in how many ways he arrived in this state. Therefore our transitions would look like (x, y, t) -> (x2, y2, t2), more specifically (x, y, t) -> (x + 1, y, t + 1) and (x, y, t) -> (x, y + 1, t + 1).

Observe there is time dimension as he travels just down and right, therefore is a single moment in time he can arrive in a certain cell. This seem trivial, but in fact is very important. Often we care just about certain parameters as other can be deduced from the context. In this context time is t = x + y - 2. So our transitions can actually discard t.

The only thing we need to do is to store the data in each state and to transfer it into the new state. How we transfer data? The number of possibilities of arriving in a cell (x, y) are limited to arriving from (x - 1, y) and (x, y - 1). Therefore our recurrence would look like:

waysToArrive[x][y] = waysToArrive[x-1][y] + waysToArrive[x][y-1] 

So, that's how things work so far... Now, let's try to plot an actual problem and make some conclusions, not just sandbox.

###

What to look for?

Conclusion

  1. Establish the environment (The Shire)
Tags dp, dynamic programming

History

 
 
 
 
Revisions
 
 
  Rev. Lang. By When Δ Comment
en29 English DanAlex 2017-08-10 00:20:16 1 Tiny change: '_\n\n[cut]\n\n### Cu' -> '_\n\n[cut].\n\n### Cu'
en28 English DanAlex 2017-08-08 03:26:57 9 Tiny change: 'blic._\n\n### Cu' -> 'blic._\n\n[cut]\n\n### Cu'
en27 English DanAlex 2016-03-21 03:46:03 9 Tiny change: ' by step. [cut]\n\n\n### Ligh' -> ' by step. \n### Ligh'
en26 English DanAlex 2016-03-21 03:45:25 2 Tiny change: ' [cut]\n\n### Li' -> ' [cut]\n\n\n### Li'
en25 English DanAlex 2016-02-07 15:37:06 6 Tiny change: 'p by step.\n\n### Li' -> 'p by step. [cut]\n\n### Li'
en24 English DanAlex 2016-02-07 15:35:10 0 Added tags.
en23 English DanAlex 2016-02-06 17:53:59 2 Tiny change: '\n#### Stare expansio' -> '\n#### State expansio'
en22 English DanAlex 2016-02-06 17:52:53 2 Tiny change: 'al state $"(2, 3)"$. Now we ' -> 'al state $(2, 3)$. Now we '
en21 English DanAlex 2016-02-06 06:16:36 13 Tiny change: 'e topics. \n\n![ ](h' -> 'e topics. (DP)\n\n![ ](h'
en20 English DanAlex 2016-02-06 06:08:27 73
en19 English DanAlex 2016-02-06 06:07:17 0 (published)
en18 English DanAlex 2016-02-06 06:06:29 167
en17 English DanAlex 2016-02-06 06:04:10 103
en16 English DanAlex 2016-02-06 06:01:37 327
en15 English DanAlex 2016-02-06 06:00:08 2816
en14 English DanAlex 2016-02-06 05:21:06 3 Tiny change: ' intended to a general' -> ' intended for a general'
en13 English DanAlex 2016-02-06 05:20:52 124
en12 English DanAlex 2016-02-06 05:19:38 6
en11 English DanAlex 2016-02-06 05:18:56 1292
en10 English DanAlex 2016-02-06 05:02:02 1469
en9 English DanAlex 2016-02-06 04:48:58 1686
en8 English DanAlex 2016-02-06 04:41:41 184
en7 English DanAlex 2016-02-06 04:41:03 4 Tiny change: 'we have $B_(2,3)$ and $G_(1,1)$.\n\n##' -> 'we have $B(2, 3)$ and $G(1, 1)$.\n\n##'
en6 English DanAlex 2016-02-06 04:40:46 4 Tiny change: 'e have $B_2,3$ and $G_1,1$.\n\n### ' -> 'e have $B_(2,3)$ and $G_(1,1)$.\n\n### '
en5 English DanAlex 2016-02-06 04:40:27 176
en4 English DanAlex 2016-02-06 04:38:05 214
en3 English DanAlex 2016-02-06 04:36:46 1124
en2 English DanAlex 2016-02-06 04:17:07 108
en1 English DanAlex 2016-02-06 04:14:52 773 Initial revision (saved to drafts)