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chokudai's blog

By chokudai, history, 3 years ago, In English

We will hold AtCoder Beginner Contest 211.

The point values will be 100-200-300-400-500-600.

We are looking forward to your participation!

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3 years ago, # |
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How to solve E?

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    3 years ago, # ^ |
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    I did it with DP on a broken state. Maintain the connected components of the last row when processing the next row.

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      3 years ago, # ^ |
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      How to calculate the upper bound of the valid combinations. (Except for taking hint from Sample 3)

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        3 years ago, # ^ |
        Rev. 2   Vote: I like it +12 Vote: I do not like it

        You can see that consecutive red squares are in the same connected component, so there can be at most $$$4$$$ distinct connected components in a row.

        This gives you a bound of $$$5^8 = 390625$$$, which is enough to work with (for storage).

        Actual bound is much lower. Number of such connectivity states which are valid are called crossing-free partitions and are related to catalan numbers.

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          3 years ago, # ^ |
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          Hey!, why $$$5^8$$$ not $$$4^8$$$ ?

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            3 years ago, # ^ |
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            Because a cell can have at max 4 distinct disjoint sets in its neigbourhood. Or it does not have any nearby, in which case it will create one disjoint set of its own.

            AwakeAnay correct me if I am wrong.

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      3 years ago, # ^ |
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      Can you share your code? Here is my submission but I was getting the wrong answer on sample test 3.

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      3 years ago, # ^ |
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      Have you done E using broken state as $$$dp[i][mask][cnt]$$$ denote the number ways to colour cnt cells if we put mask in the ith column. As seems like I am undercounting as this mask may not be connected if mask in the previous column is already connected. I am finding no way to take that into account in this DP. As only checking the connectivity of current mask and previous mask is connected or not is not sufficient it seems.

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    3 years ago, # ^ |
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    Probably generate all k-nominos in all rotations then check on the template.

    Implementation looks annoying though.

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    3 years ago, # ^ |
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    Simple bitmask dp works here. Just label the squares from 0 to n*n-1, and the mask denotes which squares are currently colored red, and we can store the masks in a map. For the mask, use unsigned long long since it can go up to $$$2^{64}-1$$$. Then iterate through all the mask generated, and check if it has k set bits and if so, add it to the answer. I don't know the runtime for this code, but I assumed this approach should work due to the answer for 8*8 being small. Code

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    3 years ago, # ^ |
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    DP was not needed on problem E, just generate all polinominos of size k, there are not that many. To geneate all of size k, consider all of size k-1 and add a valid cell to it. Code

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3 years ago, # |
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Is there solution for E using dp on profile? Thought a lot about that.

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3 years ago, # |
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My submission for problem D was basically a copy of https://www.geeksforgeeks.org/number-shortest-paths-unweighted-directed-graph/ because it doesn't make much sense to re-implement something else. Does AtCoder have any plagiarism checker, which could flag the use of third-party code?

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    3 years ago, # ^ |
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    Spirit of the contest relies in cracking and implementing algorithm by user himself instead of searching it on web.

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      3 years ago, # ^ |
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      The spirit of the contest is to be brutally efficient, while complying with the rules. If you voluntarily decide to handicap yourself, then you will have a worse position in the scoreboard and the other people will outperform you.

      What makes people brutally efficient? Let's look at the best of the best. The solution of the fastest solver of the problem D had been submitted only 1 minute and 31 seconds after the start of the contest! Their problem D solution was just a simplistic use of a pre-written graph library code. What about "cracking and implementing algorithm"? That's what I have done with problem C myself and this did cost me around 30 minutes. But it was apparently a well known classic problem too, so the best competitive programmers only spent a little bit more than a minute to find useful code snippets in their collections of pre-written code. And tourist also has demonstrated how true champions are doing this in the last Codeforces Global Round 15. He quickly noticed that the problem I from that round was a reuse of an older problem, so he reused the already existing solution for it.

      Even if a problem is not a direct copy of the older one, then a way to trivially reduce it to one of the already known solved problems still may exist.

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3 years ago, # |
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I actually hated problems C and D.How can problems be so common?Because problems should be made with original concepts at a certain level.

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    3 years ago, # ^ |
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    Well it's a beginner contest so I think it's fine. AtCoder seems to focus more on known algorithms and less on adhoc problems compared to Codeforces (at least in lower levels). Both approaches are valuable in my opinion.

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3 years ago, # |
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derp: forgot modulo twice, only noticed one of them during contest.

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3 years ago, # |
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Why in problem C, recursion with memoisation gives TLE, whereas the bottom-up approach works fine.

Code
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    3 years ago, # ^ |
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    It's because you are not passing the string by reference, thereby introducing an extra $$$n$$$ factor in the time complexity.

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3 years ago, # |
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My approach to C is different from editorial:

https://atcoder.jp/contests/abc211/submissions/24490495

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    3 years ago, # ^ |
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    best approach

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    3 years ago, # ^ |
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    It's not different, you just use a different notation for states and do the same dp, just on a map.

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3 years ago, # |
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I haven't seen my solution to F described, so I'll drop it here. For each polygon, take the points with the lowest x-coordinate, breaking ties by y-coordinate. Then let the value of that point be $$$1$$$, and label the rest of the points going clockwise (or counterclockwise, doesn't matter since $$$M$$$ is even) with $$$1, -1$$$. Now to query $$$(x + 0.5, y + 0.5)$$$, we simply want the sum of the values of points in the rectangle with opposite points $$$(0, 0), (x, y)$$$. The implementation of this is very straightforward if you have rectangle sum already implemented. You can also easily extend this to solve queries where you can alternate between adding/removing polygons and querying how many polygons a point is in.

Submission