Spheniscine's blog

By Spheniscine, history, 5 months ago, In English,

I pretty much exclusively use Kotlin for competitive programming, mostly because it's the language I'm currently most comfortable with. Here are some scattered notes and tidbits about my experience which I think might be useful to others; if you have any tips/suggestions, feel free to let me know.

Primer

  • Kotlin has an official primer for competitive programming. However, the IO code suggested there is only so-so; it's definitely better than Scanner, but you definitely can save a lot of runtime in heavy input problems by using the classic Java combination of BufferedReader + StringTokenizer
My current IO template

Useful features

  • A lot less boilerplate than Java. Members are public by default. Type inference means a lot less "Pokémon speak". Variables and functions can be declared straight in the top-level of the file. (basically the equivalent of static functions). Fields have implicit getters and setters that can easily be overridden when necessary.

  • PHP-like string templates, e.g. "$id $cost"

  • Extension functions – syntactic sugar for static functions; gives more natural "afterthought" syntax, as well as allowing direct access to public members of the receiver

  • data classes – basically custom tuples. Allows convenient destructuring declarations too.

  • Has access to the data structures in the Java standard library (TreeMap, HashMap, PriorityQueue etc.), and also can use BigInteger and BigDecimal if needed

  • Functional idioms for collection manipulation – map, fold, filter, etc.

  • Sequences – lazy sequence generators, potentially infinite, has standard collection manipulation functions too. Using the sequence { ... } block function allows building a sequence using a scoped yield(value) function, reminiscent of Python

  • inline classes – allows the creation of a new type that wraps over a base type, but that is represented by an underlying type at runtime. Especially useful for "modulo $$$10^9 + 7$$$" problems, as I keep code for a ModInt class that overloads the arithmetic operators appropriately, but is represented as a plain int in JVM runtime. Keep in mind that they are experimental as of Kotlin 1.3, but that's fine for CP in my opinion

  • unsigned integer types in the standard library that use the inline class feature. Not used very often, but handy if needed

  • inline functions – tells the compiler to inline the function to call sites. Useful for higher-order functions (JVM won't need to create a new object for the lambda) as well as small functions that are called very often; basically, anything you might use a macro for in C++, you probably want to use an inline fun or inline val for

  • tailrec fun – tail recursion optimization

  • run block function – great way to write code that needs to shortcut (e.g. return@run "NO") without having to write a new function and pass every relevant argument

  • functions in functions – functions can be defined within e.g. the main function, so again, no having to pass lots of arguments or global variables. Keep in mind that these are represented as objects during runtime. It's too bad they can't be inline as of yet

Potential pitfalls

  • Generic wrappers for JVM primitive types can cause TLE for some problems. Use primitive arrays (IntArray etc.) whenever possible to avoid this, but see next point

  • Inherits the hack-prone quicksort from Java for primitive arrays. Easiest solution is to use generic arrays or lists instead, but due to the performance benefit of primitive arrays, I've took the trouble to write code that shuffles them randomly before sorting.

  • For Kotlin versions < 1.3.30, there is a bug that will throw an exception when using .asJavaRandom() on instances of kotlin.random.Random, including Kotlin's default instance. Either use Java's own Random class, or steal this wrapper:

class JavaRandom(val kt: Random) : java.util.Random(0) {
    override fun next(bits: Int): Int = kt.nextBits(bits)
    override fun setSeed(seed: Long) {}
}
 
 
 
 
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5 months ago, # |
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What does "Pokémon speak" refer to?

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5 months ago, # |
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Auto comment: topic has been updated by Spheniscine (previous revision, new revision, compare).

Added new pitfall due to buggy asJavaRandom() function in STL

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5 months ago, # |
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Wonderful post! I was wondering if there's a way compare two different IntArray or ArrayList as we can do in Python. For eg:

list1 = [2, 3]
list2 = [2, 4]
print(list1>list2)
# False
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    5 months ago, # ^ |
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    It doesn't look like there are standard library functions to compare lists lexicographically, unfortunately. On the plus side though, you can actually implement the extension function operator fun <T: Comparable<T>> List<T>.compareTo(other: List<T>) and thereby use the comparison operators. (Unfortunately though, since there's currently no way to make List implement Comparable, it can only go one level. It's one of those tradeoffs of having a type system)

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6 weeks ago, # |
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any sample usage/application of your template in a CodeForces problem — http://codeforces.com/contest/1298, perhaps?

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6 weeks ago, # |
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Still at the very beginning with codeforces, so maybe I'm not seeing the obvious.

How do you set up your environment to use the testset data provided by codeforces?

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5 weeks ago, # |
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hack-prone quicksort from Java

What is this?

.asJavaRandom()

Why do we need to convert Kotlin Random to Java one?

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    5 weeks ago, # ^ |
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    The default sorting algorithm for primitive arrays is quicksort with deterministic pivot selection, as such an adversarial dataset can be constructed to cause it to run in $$$O(n^2)$$$ time.

    The Java Random is needed for some rare applications, like when generating a random BigInteger.